Users wearing HoloLens headsets interacting with the immersive Holo-Math experience, visualizing colorful mathematical objects in mixed reality

Holo-Math

Science made accessible through mixed reality

An immersive experience at the heart of the Maison Poincaré

Holo-Math is the first collective mixed reality experience deployed in a museum in France. Developed for the opening of the Mathematics Museum, in the heart of the Curie campus in Paris, its objective was to make mathematical concepts more accessible to a wide audience.

Inspired by Alice in Wonderland, the experience invites visitors to “step through the looking glass” and interact with mathematical objects and phenomena that are often difficult to grasp. Designed for groups of around ten people accompanied by a mediator, it combines scientific rigor with an immersive approach to offer a new way of discovering mathematics.

Since its inauguration, more than 5,000 visitors have taken part in Holo-Math. The installation helps renew formats of scientific mediation and has received support from several academic and cultural figures, including Cédric Villani.

Immersive experience
Réalité Mixte
30
Institut Henri Poincaré
Logo Centre national de la Recherche Scientifique
Fond de dotation IHP
Busterwood logo
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Mixed reality at the service of mathematics

Holo-Math provided the opportunity to develop and test new technological approaches. The use of Microsoft’s HoloLens 2 headsets made it possible to offer a shared mixed reality experience, a first in a museum context.

The narrative was designed as modular episodes, such as those dedicated to Brownian motion or artificial intelligence, allowing new themes to be integrated over time.

The project was built progressively through prototype phases and user testing, from the Palais de la Découverte in 2017 to the official opening of the Mathematics Museum in 2023. This iterative process made it possible to establish a reliable production pipeline, validated by the success of the experience.

The developments carried out as part of Holo-Math can now be reused in other contexts.

  • Scalable software architecture: designed to host new content and adapt to different XR headsets.
  • Collective interaction design: enabling multiple users to share the same experience in real time.
  • Hybrid setup: an experience enhanced by the presence of a mediator.
  • Cultural production pipeline: a methodology for design, testing, and deployment that streamlines the implementation of future projects.

These technological building blocks open up opportunities for application in diverse fields such as culture, education, training, or public events. Holo-Math thus stands as a first step in the development of durable and adaptable collective immersive experiences.

Visual of the immersive Holo-Math mixed reality experience, allowing you to discover mathematics through colorful and interactive virtual environments
Mathematics Garden Concept ©Busterwood
Group of visitors using HoloLens 2 mixed reality headsets to interact with an immersive Holo-Math experience at Maison Poincaré
Alice Room, visitors experiencing Holo-Math ©Institut Henri Poincaré
A user equipped with a HoloLens visualizing a Galton board represented in the form of a hive.
Mixed reality visualization of a Galton board, draft. ©Busterwood
Mathematician Cédric Villani tests the Holo-Math experiment
Cédric Villani wearing the HoloLens 1, first headset used in the experience
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